Functions Documentation | |
Name | sysAddEncounterEvent |
Syntax | (sysAddEncounterEvent number spaceObject number spaceObject) |
Argument List | number: The delay before the encounter event can happens. spaceObject: The space object the encounter ships target. number: The UNID of the encounter table. spaceObject: The spaceObject where you want the encounter ship to appear at. |
Returns | condition: True if successful, Nil otherwise. |
Category | system, encounter table, time |
Description | Makes a encounter at the given space object. |
Example |
(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership) Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship. |
Comment | Can be used to mimic random encounters. Is mostly used to make ambushes happen. |