Functions Documentation |
|
Name |
sysAddEncounterEvent |
Syntax |
(sysAddEncounterEvent number spaceObject number spaceObject) |
Argument List |
number: The delay before the encounter event can happens.
spaceObject: The space object the encounter ships target.
number: The UNID of the encounter table.
spaceObject: The spaceObject where you want the encounter ship to appear at. |
Returns |
condition: True if successful, Nil otherwise. |
Category |
system, encounter table, time
|
Description |
Makes a encounter at the given space object. |
Example |
(sysAddEncounterEvent 100 gplayership &etPirateAmbush1; gplayership)
Makes a pirate ambush 1 encounter 100 ticks after this is called on the player ship targeting the player ship. |
Comment |
Can be used to mimic random encounters. Is mostly used to make ambushes happen. |