Functions Documentation |
|
Name |
itmSetCount |
Syntax |
(itmSetCount item count) -> item |
Argument List |
item: the item whose stack count you want to set
count: the count you want the item stack to have |
Returns |
a new item, with the stack count you specified. You should use this item in place of the one you modified to keep the changes |
Category |
item, 0.99
|
Description |
Every item in game exists in it's own little stack. Most items in game exist alone in their stack (ergo have a stack count of 1). All items in this stack are completely identical (including enhancements, damage, charges etc...)
This function is used to change the amount of items in a stack. |
Example |
Create one Helium Fuel Rod, and then increase the item count in the stack to 100
(block (rod)
(setq rod (itmCreate &itHelium3FuelRod; 1))
(setq rod (itmSetCount rod 100))
)
the rod variable starts containing a single Helium Rod and then gets increased to 100 fuel rods... |
Comment |
Very useful for changing stack count without having to use itmCreate again. |