Editors Note: It might have changed but now friendly is returned as "friend" in 1.3.
Functions Documentation
View Function Edit Function
Name objGetDisposition
Syntax (objGetDisposition obj targetObj) -> disposition of obj towards targetObj
Argument List obj: an object
TargetObj: the spaceobject to test disposition towards
Returns disposition of obj towards targetObj
Category spaceobject
Description Dispositions are:
friendly
neutral
enemy
Example
<Invoke>
(block Nil
(dbglog (objGetDisposition gSource (ObjGetTarget gSource)))
)
</Invoke>


Put this invoke in a weapon and it will both playermessage and debug log the disposition when invoked "[U]sed".
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