Weapons Extended 5 |
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![]() WE5 features 1000+ weapons, shields and ammo, which are carefully balanced and randomized on all the ships. A brand new system for handling ammo using dockscreens, new graphics, fully configurable ingame using menus, difficulty levels, new barrels and usable items, fixes to vanilla, planet names and more ! This mod also includes Wolfy's Centurion ships and the Praetorian. Thread here: http://neurohack.com/transcendence/forums/viewtopic.php?f=24&t=5171 |
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Categories |
Reviewed on YouTube, Recommended Mods, Graphics, Weapon |
Author | digdug |
Rating | 13 1 |
Added (Last modified) | 01.07.2012 (26.08.2013) |
Game Version | 1.08e |
Filesize | 2.32 MB |
Downloads | 4847 |
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Review:
http://www.youtube.com/watch?v=eQDjaZU6auc&feature=youtu.be
yay, thank you RPC :D
Ok, I am looking thru this and well. I like. These weapons look like a ton of fun. Not like anything I really ever have ended up seeing. and the fact they are balanced, makes it all the more fun. I have played so far with a few (F'ckq) named ships (aka God took a dump on it and turned it to a basic Kratos vrs a slug)
thanks, we spent months fixing and balancing this mod :D
updated, resolves UNID conflict bugs.
Is the Praetorian compatible/fixed for PlayerShip drones?
no, that will be done in the next update, together with some more polishing and fixes.
updated.
Fixed tau cannon.
Added 2 new enhancers.
More fixes to prices and descriptions.
The Yari omni Laser isn't actually omnidirectional, just liked to point that out.
oh, thank you, ill fix that for the next release
Is there a separate mod for the new EI colours freighters? All of the UNIDs for ships & shields & everything else seem lumped together in no order. (JMTC: fewer weapons and more coloured ships, please!)
Hi DOSBox-gamer,
sorry I never made the coloured freighters as a standalone mod. However more coloured ships is a great idea and it's planned for the next version. :)
WE5 has been finally updated ! Lots of big and little bugfixes and implemented RPC's antilag code for Dynamic Systems mod !
Yay updates :3
Updated at 1204 downloads.
Fixed the dockscreen pointer to continuously reset when ammo primary weapons are present in the loot/jettison/buy/sell screens.
Thanks to PM for pointing me in the right direction for the fix ! :D
Hello! I got this error message trying this on version 1.1 and the latest beta of transcendence:
09/18/2013 14:22:39 Loaded extension: Extensions\WE_WeaponsExtended.xml
09/18/2013 14:22:40 Unable to find sound: d420f214.
09/18/2013 14:22:41 End logging session
Any idea of how to fix it?
It's an incompatibility with SpongeJR's mod.
0xD420 - SpongeJr
Probably this mod: http://xelerus.de/index.php?s=mod&id=825
Like WE5, SpongeJR's mod is overwriting many weapons, the two mods are clearly conflicting
Aha. Thank you very much.
hello i have a problem
i play TS 1.1
Why if i enable this mod, my weapon projectile look like older TS version?
hope you can fix THX
Hello 101hebat.
The weapon projectiles look like the old version of transcendence because the mod is designed for an older version of the game. I'm currently working on WE6, but I don't think I will update this mod on xelerus.
Thx for the explanation
Seems that when combined PSD mod and possibly some of DynSys, Density Mod and More Dangerous Unviverse game starts failing with OnGlobalUpdate [810220]: Invalid sovereign [Nil] ### (sovGetDisposition 4113 (@ eventDesc "objSovereign")) error.
Is there any chance to fix or get around it?
so THIS mod was causing that crash....?
How to switch ammo for smartcannon,akan,etc?
you can "u"se the weapon and you will get a menu where you can select the ammo priorities.
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