ODM Civilian Crafts View Mod
Screenshot This is really more of a mashup mod, since it allows for several ships from other modders to show up ingame through ship tables. Supported ships/mods are:
Ancora, Cestus, Paper Fleet V2, Danu, Foomerians, Starlight, Stalwart, and Osaka.
INSTRUCTIONS: Add this mod and one of the above ship mods to your Extensions folder. They will show up as traders or guards for stations. Have fun!
Forum link:
Categories Recommended Mods, Quality approved, Featured,
Ship (Friendly)
Author RPC
Rating 8   0
Added (Last modified) 23.02.2013 (23.06.2014)
Game Version 1.3
Filesize 502.53 KB
Downloads 2871
Download Download
HatsuyaKanzaki 24.02.2013 00:31

Okay! Time to make more ships as bystanders :3

Shane Filomena 26.02.2013 04:43

I keep hitting the + button but it ignores me:(

I ALWAYS wanted this : but I actually wanted the ALL the approved ships ( Meaning the really good , Sexy-Enough-For-Transcendence- Ships )put into the Official games ( at least as Traffic ).

RPC 02.03.2013 15:34

Uploaded at 38 downloads. Added some text to settings.xml so players can add other ships to the game.

WillyTheSquid 04.03.2013 19:04


RPC 20.03.2013 12:03

Reuploaded at 73 downloads. I disabled two paper ships by default: they have a devastator weapon that, combined with Transcendence's AI, will most likely end up destroying the station it was guarding.

RPC 18.07.2013 19:55

Reuploaded at 174 downloads. Fixed a bug where I forget to add vanilla ships to spawn tables. Mod ships are now integrated with vanilla, so you see them *along* with vanilla ships.

Pixelfck 19.07.2013 12:24

Feel free to add the Brigand-class scout ( http://xelerus.de/index.php?s=mod&id=1275 ) to this mod.

RPC 20.07.2013 02:33

Pixelfck, you can add Brigand-class scouts through the settings.xml. If you want me to add it to the mod can you suggest some spawn tables?

Pixelfck 22.07.2013 16:30

If you think they blend in well enough, please add them to the mod. There are some (basic) spawn tables in the file ExtEncounters.xml (&tbBrigansShips;) in mod Black Market Addition ( http://xelerus.de/index.php?s=mod&id=1276 )

karthik1230 30.03.2014 03:25

How do create the Extensions Folder

and Install

Peter 08.05.2014 10:41

Couldn't I go into the ship code and then give it a superlaser and then in game there is now a godship ally?

RPC 19.05.2014 10:51

Yes that is always a possibility with modding ;)

Updated at 387 downloads to fix issues with instructions in Settings.xml. I forgot to say that the ship unid must also be added in Civilian Crafts.xml (in the ENTITIES section).

RPC 23.06.2014 08:11

Updated at 417 downloads.

Totally forgot the tags on this mod, sorry about that digdug >.<

Fixed up instructions for in Settings.xml and added more mods ships as well as vanilla ships to the tables.

Vanilla ships(thanks to AssumedPseudonym for the level tables):









CorpCom ships:

http://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3A00800000 #










http://multiverse.kronosaur.com/transEntry.hexm?unid=Transcendence%3Aa0030011 #





AssumedPseudonym's AE ships:






K3 "Ugly"

RPC 23.06.2014 21:14

Updated again at 420 downloads. Sorry to those three downloaders :(

I accidentally updloaded the old version. This update is the newer version.

AssumedPseudonym 23.06.2014 22:23

 I think those were all me, downloading and double-checking that I hadn’t accidentally unzipped an older version I already had on my computer. No worries. ^.~

AssumedPseudonym 23.06.2014 22:24

 …So were the next three; one to actually get the update, two due to browser glitch… ¬.¬;

oldmanwynter 24.06.2014 05:48

The Ancora and Cestus npc versions show up as starter ships. I think it's because their base class is set as initial :(

oldmanwynter 24.06.2014 05:58

Also, the Osaka and Corporate Command ships show their name on the system map.

oldmanwynter 24.06.2014 06:22

Though, that may be a problem with PSD... Further testing is required.

RPC 21.07.2014 19:56

Ancora and Cestus being playerships is intentional since I added them before I figured out a way to make things work AND didn't require duplicating modships. I will fix the names in the system map (since Crafts spawns playership versions of ships and that interferes with PSD).

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