Tractor Beam | |
A fully working tractor beam weapon. Should be able to be used by the AI. limitations are that you will take small amounts of damage when the ship is underneath you, and that it has a tendency to destroy low level ships. I'm sorry for submitting another mod before registering my UNID, but I thought this was quite cool and wanted to share. | |
Categories | Weapon |
Author | alex |
Rating | 0 0 |
Added (Last modified) | 15.11.2009 (15.11.2009) |
Game Version | 1.0 RC2 |
Filesize | 1.02 KB |
Downloads | 1461 |
Download |
cool indeed, I hope that you have used the same UNID as for the previous mod, and that this UNID is the one you are going to register soon :D
are you registered on the forums or the wiki yet?
If not, join us on IRC here: http://wiki.neurohack.com/transcendence/wiki/irc
and we can get your UNID registered
Can this be abused to move things like stations or carriers, dragging ships out of dock, etc...?
It will not work on stations, ships in dock or CSC's. I am working on a version that will stop pulling the target in when it is too close to the playership, and trying to get rid of all the explosions.
11 days passed and no registration of the UNID has been done...
Rules states that this is going to be removed.
Could someone charitable please register me?
I've still had no luck with george, and I seem to have used up all my E-mail accounts trying to create forum accounts. (this may have annoyed him and been the reason for my problems)
I'm really sorry for late response. I'll try and get it sorted.
If you need any help registering, email me at darth_saber@live.com, and I will help you.
Is it alright if I use this in one of my mods? I will give you credit.
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