Encounter Expansions | |
Expands on minor-race Encounters. These work independently of each other (use one, more, or all at once) and should work with most other mods. Adds, enhances, randomizes, and generally has fun with encounters for Penitents, Himal, Abbasid, Huari, Outlaws, Anarchists, Luminous, Makayev, Ventari, Ranx, and Sung. RELEASE HISTORY: 23 DEC 2009 - Initial release. 16 JAN 2010 - Added Outlaws and Anarchists. 08 FEB 2010 - Added Luminous. Balanced previous encounters. 14 SEP 2011 - Added Makayev cruiser and Ventari. 01 DEC 2011 - Added Ranx and Sung. 02 AUG 2012 - Removed Salvagers. Added Huari. |
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Categories | Station |
Author | TheLastBrunnenG |
Rating | 6 0 |
Added (Last modified) | 23.12.2009 (02.08.2012) |
Game Version | 1.08d |
Filesize | 264.27 KB |
Downloads | 2648 |
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very good job, this will nicely spice up some encounters for experienced players :D
Yes, the Anarchist Hangar graphic is the Junkyard Office from Homeworld. It uses a modified OnDestroy event based on the Pteravore station to spawn a swarm of Hornets that chase the player if the Hangar is destroyed.
Odd..I don't get the anarchists when I dl this.
This is all I get:
http://dl.dropbox.com/u/3936457/EncounterExpansions.JPG
Fixed! Re-uploaded with a working, verified ZIP.
Downloads fine. Thanks.
<<wow, nice>>
TheLastBrunnenG, please write in the description of your mod what are you overriding (like the penitent cannon) otherwise this can lead to incompatibilities of some mods.
OK, I will add more detail to the next version of the readme.txt. Actually I don't overwrite or alter the Absolution cannon itself, though I did upgrade some Penitent ships and stations to Dual or Heavy versions.
Added on 9 February 2010:
Luminous - Drones now spawn with damage-appropriate shields up to and including Positron and Plasma shields. Assemblers now drop a new type of mnemonic processor (with custom graphic).
Also balanced some of the previous encounters.
Portions of the standard game overwritten: almost all stations, encounters, and ships for the groups involved.
I LOVE poking the hornet's nest! i try to race the swarm and see how far i can get before i have to kill them! they get annoying and can be well... deadly sometimes >>;
I love this addition! It makes my game more brain wracking. With the mods that I have installed, I would like to see someone try a permadeath with this, foomerians, lucidi, and idk I got a lot of mods on my 1.05 version. Not the Siom one though thats not completed.
Thanks! I'd like to expand this soon. There are so many Transcendence factions that aren't developed at all or from which we see just a station and one or two ships.
I like this but one thing I really like it trying to test out something FORGETTING that this mod is in there: my creations get their stripes or die :) this is nice, I enjoy it:)
oh: I love the tiny salvager: I misplaced it once and went ballistic because I thought it got killed..then realized it was not in the game ..LOL
Hello, I get the error invalid UNID 19200b
Where's the Salvager in the XML files? Want to disable it, as suggested in the readme file, but I can't find it.
Added Huari, removed the Salvager.
Nice job with the Makayev Cruiser TheLastBrunnenG! :D
I love it!
http://www.neurohack.com/transcendence/forums/viewtopic.php?f=2&t=5271&p=48870#p48870
I'd ask you why you removed the Salvagers from this mod, but this other mod one-ups it: http://xelerus.de/index.php?s=mod&id=900
The larger Anarchist battlepod seems to have its thrusters placed slightly behind the back of the ship sprite. Is this intentional?
George changed how the thrusters work in an earlier version so that they don't look off (like on the Dwarg master in previous versions). This change might have affected the mod.
Link:
http://wiki.neurohack.com/transcendence/trac/ticket/472
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