Cruiser, and a pair of fighters. | |
Well the big ships starts with heavy reactive armor, some missiles, and a dual pulse laser. The second ship starts with reactive armor, a pulse laser and a rocket launcher. The pretty blue gold one is kind of my cheat / test ship. Most of it's equip is completely custom. Includes my pulse lasers, missile launchers, and anti missile system. but needs my icon pack. Edit: updated to include digdug's suggestions, and to remove some leftovers from Caliburn's xml. Edit: updated, the M110 missile was lvl 7 and 220 a piece. has been brought more inline with other missiles of similar power. Bigger preview image. http://img.photobucket.com/albums/v282/Vizth/Transcendence%20guns/ships.jpg?t=1272407296 |
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Categories |
Featured, Quality approved, Ship (Player) |
Author | Vizth |
Rating | 2 0 |
Added (Last modified) | 28.04.2010 (29.06.2010) |
Game Version | 1.01 |
Filesize | 714.84 KB |
Downloads | 4135 |
Download |
good job Vizth ! :D
a couple of suggestions:
- reduce the bmp of the masks to 2-bit (or 8-bit if you need the more details), you can save a lot of space by doing that.
- you can make a non-godmodded version of the proto.xml and include it here, so that players can enjoy your model by normal play or use the godmodded one.
Hi vizth! nice to see you're back! :D
(making playerships that is)
-ps - I like the weapon icons
Thankyou :)
Still using max? Over the past... nearly a year now, I've found that using textures (even w/ minimal or no UV mapping) can vastly increase the amount of detail your ships can have.
Pretty easy to do this; either make some procedural texture via the materials editor or drag & drop external images directly onto your objects.
Ya, been trying to add better textures, just haven't found any i like yet. XD
I'm looking forward to trying the node based material editor on. 2011
Wow cool ships! I like the blue fighter.
It doesn't work with 1.06
Were can I download your icon pack?
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