Starburn Autons | |
Starburn Defensive autons adds three types of new autons, that are used by opening a crate, spawning 7 'drones'. The drones come in three flavours - Solar, Galaxy and Nova, at levels 2,7,12 respectively. Thanks to sdw195 for the Kamikaze mod which started this off. |
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Categories | Auton |
Author | ThePrivateer |
Rating | 2 0 |
Added (Last modified) | 05.02.2011 (17.02.2011) |
Game Version | 1.01 |
Filesize | 2.3 KB |
Downloads | 1925 |
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@16 dl, fixed bug that stopped cargo crate from being 'consumed'.
@38dl, updated to Starburn Defensive Autons.
A cool mod, but the equipment given to your drones also appears in normal lists. When it does, the game complains "error DivByZero(CargoSpace)"
I can assume this means you made these items weightless. You would need to either take the equipments out of shop lists, or give them a weight of 1 kg.
Other than that, nice idea.
Also, I only find the Level 2 drone box in the usable items category - are the others missing?
Avalon4, I know about that bug, but I was sure I fixed that. Care to post on the forums if you have any more information?
The other boxes appear at level 7 and 15, but there may be a bug preventing that. I will check it out as soon as possible. Thanks for the feedback!
@71dl, updated.
All Starburn products now spawn more drones.
All drones are now more powerful in weapons, shield and armour.
Nova drones are now at Lv 12.
Drone prices have been changed.
All Drone items have a weight and 'notforsale' tag to prevent spawning in item lists, and prevent error messages if they do.
A problem... Error parsing Extensions\StarburnDefensiveAutons: Unable to parse StarburnDefensiveAutons.xml: Line(169): Invalid entity:
Line 169 is where the missile is given the &rsStdMissile1; picture.
I imagine this might happen if you have a mod that overwrites images...if anyone else has this problem, please post it and I will update the mod with it's own graphics sheet.
godmod, my version works fine and I have Stellifer Graphics. Do you have any other graphics-changing mods?
Hmm, you seem to have made the drone shields frequency=rare and attributes=notForSale ... I actually had one show up on a random enemy borer-II. If you don't intend for that to happen, try setting frequency to 'notRandom' instead. It does look odd to see the item with it's absent recharge stat and basic description as a random item.
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