Functions Documentation
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Name sysAddObjRecurringTimerEvent
Syntax (sysAddObjRecurringTimerEvent number spaceObject string)
Argument List number: The ticks between each of the timed events.
spaceObject: The space object that will be calling the events.
string: The name of the event.
Returns condition: True if successful, Nil otherwise.
Category system, event, time
Description Makes an event be called on a space object every so often.
Example
(sysAddObjRecurringTimerEvent 100 gplayership "Success")

Calls the event called Success on the player ship every 100 ticks.
Comment Allows you to run a code every so often.