Editors Note: Item version is itmGetTypes.<br /><br />
Wiki has more:<br /><br />
http://transcendence.kronosaur.com/wiki/modding/xml/designtype#criteria
Wiki has more:<br /><br />
http://transcendence.kronosaur.com/wiki/modding/xml/designtype#criteria
Functions Documentation | |
Name | typFind |
Syntax | (typFind criteria) => (list of unids) |
Argument List | Criteria: a string describing what structures you want to find (see below) |
Returns | list of UNID's |
Category | type, unid, 1.0 |
Description | This function allow you to return a list of all the xml structures defined in Transcendence. |
Example | (typFind "s +baseClass") -> (&scStdAutonBase; &scStdWingmanBase;) |
Comment | * = all types $ = currency UNID a = an adventureDesc UNID b = item table UNID c = effect type UNID d = dock screen UNID e = space environment UNID f = overlay UNID (apparently original name was 'energy field') g = globals UNID (currently returns nothing?) h = ship table UNID i = item type UNID m = image UNID n = system node UNID (currently returns nothing?) p = power UNID q = system table UNID s = ship class UNID t = station type UNID u = sound UNID (currently returns nothing?) v = sovereign UNID w = name generator UNID (currently returns nothing?) y = system type UNID z = system map UNID _ = template type UNID // We don't support enumerating template types (TSE/CDesignType.cpp) V = Include Virtual types +isPlayerClass:true/false = filters in/out ship classes with playersettings +unid:[a unid] = returns the requested unid if extant, or nil |