Editors Note: unsure return
Functions Documentation
View Function Edit Function
Name objDamage
Syntax (objDamage obj weaponType objSource [posVector])
Argument List obj: spaceobject to damage
weaponType: the weapon UNID to use for the damage (there will be no shot effect)
objSource: a complex object describing the object doing the damage
[posVector]: a vector describing where to damage the object
Returns unsure
Category spaceobject, damage
Description There is a post by george on the forums best used to understand this function:
http://www.neurohack.com/transcendence/forums/viewtopic.php?p=40207#p40207
Example taken from: &ovPteravoreFuelDrain;
(objDamage 	gSource 	&vtPteravoreBite; 
'("pteravores" 0x40) 
(objGetOverlayPos gSource aOverlayID)
)
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