Reactors Extended 2 | |
This adds twice the amount that Reactors Extended does. I tested them, they all work... but if there is a bug, please let me know... I don't want another Repeat like what happened with Daxtovian Weapons. Works from 1.01 all the way up to 1.2 A1. |
|
Categories | Reactor |
Author | Doctor |
Rating | 1 0 |
Added (Last modified) | 19.03.2013 (21.03.2013) |
Game Version | 1.01 |
Filesize | 1.34 KB |
Downloads | 1588 |
Download |
is it compatible with the previous reactor extended ? or are people supposed to ditch the previous mod and keep this one ?
Doctor, you are still using, 0xE498
Please fix the mod so that all the UNIDs you are going to use are 0xD920, you registered that UNID for your personal use :)
Ok, I fixed that, and I kept two of the same reactors that were in the original Reactors Extended but they have different UNIDs (0xED9201011) you shouldn't notice if you download this one and keep the old one.
I tried using this mod, but it doesn't seem to have anything past the Hyperion reactors. Is this mod compatible with adventure extending mods like Uncharted, or am I stuck with playing the original vanilla adventure if I want better reactors?
One problem with this mod is that you need to be *super* lucky for these reactors to drop. It doesn't show up in stations as often since their level ranges from 10-15 and they don't show up in any other way. This means that some of them won't even appear ingame since the Iocrym have the max tech level of 12-13.
You must be logged in to post comments!