Hatsumiya's God-Weapon showcase |
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![]() Godhand -> Wide-spread mining laser weapon. (thermo:10000d100000+1050; plasma:10000d100000+1050;laser:10000d100000+1050) Lucifer's Hammer -> wide-spread particle shower weapon (antimatter:10000d100000+1050;laser:10000d100000+1050; plasma:10000d100000+1050) Ragnarok Blaster -> wide-spread plasma missile weapon. (antimatter:10000d100000+1050;laser:10000d100000+1050; plasma:10000d100000+1050; ion:10000d100000+1050) The World Ender -> an omnidirectional wide-spread god-weapon (ion:5000d60000000) NOTE: Some will be killed permanently, others will still survive. I guess I'll use some safe numbers to prevent the "surviving the overkill damage" scenario. |
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Categories | Godmod |
Author | HatsuyaKanzaki |
Rating | 0 0 |
Added (Last modified) | 22.05.2009 (11.06.2009) |
Game Version | 0.99c |
Filesize | 142.14 KB |
Downloads | 2016 |
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finally a nice godmod in a while! good job HatsuyaKanzaki! :D
The weapons in the god-mod will be available in my Adventure Extension, but it will be slightly tamed due to weird damage algorithms produced by overpowering weapons.
Plus, in my Adv-EX, they're supposed to be alien and sold usually in Millions.
The godmodest godmod that i ever seen!
The final Godmod of this ship will be released, along with a few Star Light Crisis ships 'cause the Godhand had the "mining999999999999" flaw, and I think the max was mining10?
max is 7 for everything but actual damage types, so that includes things like EMP to radiation to mining to WMD and all the others... (even is some like radiation are simply booleans and will always irradiate nomatter what value you put in there, except 0 (I think).
Okay, but do you know the safe numbers for God weapons?
Dice ranges now use 32-bit values, as stated by George.
So the maximum dice value is (I think):
(2^32-1)d(2^32-1)+(2^32-1)
that equals to:
4294967295d4294967295+4294967295
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