Iocrym Fleet |
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This mod combines an enhanced Iocrym blocade with a couple exotic gadgets in an attempt to create a more tactically interesting boss fight. The Energy Mine Generator uses fuel rods to create explosive mines. The Gem of Nullification can be used to drop enemy shields. Iocrym Patrol Ship uses a graphic by Darksider. |
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Categories |
Ship (Enemy), Obsolete, Devices, Developers Vault, Usable, Weapon |
Author | Atarlost |
Rating | 0 0 |
Added (Last modified) | 10.08.2009 (18.08.2009) |
Game Version | 0.99c |
Filesize | 127.37 KB |
Downloads | 2301 |
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The EMG has two problems. One is a rare crash bug I can't figure out. The other is that the mines don't proximity detonate. The reason I'm posting this in an unfinished form is that I have no clue why they're not proximity detonating and need assistance.
The detonation problem has been fixed, but there are still crash bugs related to it.
Energy mines are now working and apparently crash free thanks to Taben. This mod is currently completely and totally unbalanced.
This now has the first version of the enhanced Iocrym blocade bundled with it, hence the change of name and move to the Ship (Enemy) category.
WARNING! the disintegrators used by the fleet can disintegrate the iocrym command ship, thus losing you the stargate control rod
sounds evil: i must have this :)
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