Visible Damage V2 | |
Ever tired of pounding away at a ship, wondering when it will break? Are you always curious why the enemy ships seem to have impenetrable hulls? Well fear no more! The visible damage mod reveals damage of all ships by showing which armor segment is leaking atmosphere. Every ship (including the playership) is affected by this mod, but don't worry, it's nice to have a visual cue of when your ship will pop. It would be great for permadeath games by signalling the player to back off. As for the technical aspects, please wait for a while at the beginning of each system generation for the mod to identify every candidate ship in the system. |
|
Categories |
Prior Mods of the Month, Misc, Featured, Balance approved, Quality approved, Recommended Mods, UI Enhancements |
Author | RPC |
Rating | 9 0 |
Added (Last modified) | 29.09.2011 (20.07.2013) |
Game Version | 1.08c |
Filesize | 9.29 KB |
Downloads | 4798 |
Download |
AWESOME
Interesting I was actualy thinking it would limit to ships in range when it was publishes : but awesome stuff just the same :)
suggestion: make the smoke trail effect weapon do 0 damage and interaction 0 so that it's just a smoke trail :D
very good concept!
@digdug: I wanted to hear stories about how the volatile gases coming from the playership killed a Centauri fleet XD
I thought that the leaking should do at least some damage, as tiny specks of dust do damage when flying near light speed.
Like when you shoots in an abandoned station, and is damaged by the pieces of the station...
I want to see real damage on Xenophobe Worldships! Looked shiny bad even under fire.
XD Any suggestions then? I can't really take out the shine (it's part of the graphic), but maybe I can apply the black and white smears when ships/ stations die as overlays. Post here or on the forums to provide some input, thanks!
Reuploaded at 60 downloads. Now features new colors for different damage levels and applies an overlay if an event handler cannot be applied to a ship.
Hey RPC, do you know the game "Nexus the jupter incident", in space battles the ships hull shows diffents damage effects, and this would be great on your mod...like, an laser make a dark point...and a plasma or an thermo weapon, make "red/hot" hole....or something like it.....
Reuploaded at 131 downloads. I just started a permadeath and learned that stations can get pissed off by volatile material from a leaking ship.
All smoke effects now have interaction= "0"
Ok, double checked it, and syscreateweaponfire is still causing the smoke trail to do damage, so please be careful where you dock.
Another thing I've noticed, is when you've damaged a ship, your ICX/Long-reach missile defences will target the smoke trails. In many cases, this helps to bring down the enemy as the defensive weapons will often hit the ship. :D
Nice! :D I like that side effect, although I think in 1.03/1.04 George gave ICX devices the ability to target space objects. Will look into it further, but thanks for the tip :D
Reuploaded at 504 downloads. Visible Damage now shows armor pieces flying off a ship. It has 2 xml's- one where the pieces interfere with shots and one that doesn't.
If players want to use the one that is graphics only, delete the underscore from "_Visible Damage-No gameplay changes" to "Visible Damage-No gameplay changes" and use that.
Updated at 692 dwonloads. Now at Version 2, it differentiates between critical and noncritical armorsegments. The progression for NonCrit segments is:
White => Blue => Purple.
Updated at 803 downloads as a lagfix version.
Difference between critical and noncritical segments is here:
http://transcendence.kronosaur.com/wiki/gameplay/noncritical
Reuploaded at 1290 downloads. This fix makes Visible Damage compatible with Playership Drones by PM. (Thanks to PM for making the patch!)
You must be logged in to post comments!